103 research outputs found

    The modeling of diffuse boundaries in the 2-D digital waveguide mesh

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    The digital waveguide mesh can be used to simulate the propagation of sound waves in an acoustic system. The accurate simulation of the acoustic characteristics of boundaries within such a system is an important part of the model. One significant property of an acoustic boundary is its diffusivity. Previous approaches to simulating diffuse boundaries in a digital waveguide mesh are effective but exhibit limitations and have not been analyzed in detail. An improved technique is presented here that simulates diffusion at boundaries and offers a high degree of control and consistency. This technique works by rotating wavefronts as they pass through a special diffusing layer adjacent to the boundary. The waves are rotated randomly according to a chosen probability function and the model is lossless. This diffusion model is analyzed in detail, and its diffusivity is quantified in the form of frequency dependent diffusion coefficients. The approach used to measuring boundary diffusion is described here in detail for the 2-D digital waveguide mesh and can readily be extended for the 3-D case

    The KW-boundary hybrid digital waveguide mesh for room acoustics applications

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    The digital waveguide mesh is a discrete-time simulation used to model acoustic wave propagation through a bounded medium. It can be applied to the simulation of the acoustics of rooms through the generation of impulse responses suitable for auralization purposes. However, large-scale three-dimensional mesh structures are required for high quality results. These structures must therefore be efficient and also capable of flexible boundary implementation in terms of both geometrical layout and the possibility for improved mesh termination algorithms. The general one-dimensional N-port boundary termination is investigated, where N depends on the geometry of the modeled domain and the mesh topology used. The equivalence between physical variable Kirchoff-model, and scattering-based wave-model boundary formulations is proved. This leads to the KW-hybrid one-dimensional N-port boundary-node termination, which is shown to be equivalent to the Kirchoff- and wave-model cases. The KW-hybrid boundary-node is implemented as part of a new hybrid two-dimensional triangular digital waveguide mesh. This is shown to offer the possibility for large-scale, computationally efficient mesh structures for more complex shapes. It proves more accurate than a similar rectilinear mesh in terms of geometrical fit, and offers significant savings in processing time and memory use over a standard wave-based model. The new hybrid mesh also has the potential for improved real-world room boundary simulations through the inclusion of additional mixed modeling algorithms

    Real-time dynamic articulations in the 2-D waveguide mesh vocal tract model

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    Time domain articulatory vocal tract modeling in one-dimensional (1-D) is well established. Previous studies into two-dimensional (2-D) simulation of wave propagation in the vocal tract have shown it to present accurate static vowel synthesis. However, little has been done to demonstrate how such a model might accommodate the dynamic tract shape changes necessary in modeling speech. Two methods of applying the area function to the 2-D digital waveguide mesh vocal tract model are presented here. First, a method based on mapping the cross-sectional area onto the number of waveguides across the mesh, termed a widthwise mapping approach is detailed. Discontinuity problems associated with the dynamic manipulation of the model are highlighted. Second, a new method is examined that uses a static-shaped rectangular mesh with the area function translated into an impedance map which is then applied to each waveguide. Two approaches for constructing such a map are demonstrated; one using a linear impedance increase to model a constriction to the tract and another using a raised cosine function. Recommendations are made towards the use of the cosine method as it allows for a wider central propagational channel. It is also shown that this impedance mapping approach allows for stable dynamic shape changes and also permits a reduction in sampling frequency leading to real-time interaction with the model

    Analysis and Resynthesis of the Handpan Sound

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    (Abstract to follow

    Source excitation strategies for obtaining impulse responses in finite difference time domain room acoustics simulation,”

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    a b s t r a c t This paper considers source excitation strategies in finite difference time domain room acoustics simulations for auralization purposes. We demonstrate that FDTD simulations can be conducted to obtain impulse responses based on unit impulse excitation, this being the shortest, simplest and most efficiently implemented signal that might be applied. Single, rather than double, precision accuracy simulations might be implemented where memory use is critical but the consequence is a remarkably increased noise floor. Hard source excitation introduces a discontinuity in the simulated acoustic field resulting in a shift of resonant modes from expected values. Additive sources do not introduce such discontinuities, but instead result in a broadband offset across the frequency spectrum. Transparent sources address both of these issues and with unit impulse excitation the calculation of the compensation filters required to implement transparency is also simplified. However, both transparent and additive source excitation demonstrate solution growth problems for a bounded space. Any of these approaches might be used if the consequences are understood and compensated for, however, for room acoustics simulation the hard source is the least favorable due to the fundamental changes it imparts on the underlying geometry. These methods are further tested through the implementation of a directional sound source based on multiple omnidirectional point sources

    Source excitation strategies for obtaining impulse responses in finite difference time domain room acoustics simulation

    Get PDF
    This paper considers source excitation strategies in finite difference time domain room acoustics simulations for auralization purposes. We demonstrate that FDTD simulations can be conducted to obtain impulse responses based on unit impulse excitation, this being the shortest, simplest and most efficiently implemented signal that might be applied. Single, rather than double, precision accuracy simulations might be implemented where memory use is critical but the consequence is a remarkably increased noise floor. Hard source excitation introduces a discontinuity in the simulated acoustic field resulting in a shift of resonant modes from expected values. Additive sources do not introduce such discontinuities, but instead result in a broadband offset across the frequency spectrum. Transparent sources address both of these issues and with unit impulse excitation the calculation of the compensation filters required to implement transparency is also simplified. However, both transparent and additive source excitation demonstrate solution growth problems for a bounded space. Any of these approaches might be used if the consequences are understood and compensated for, however, for room acoustics simulation the hard source is the least favourable due to the fundamental changes it imparts on the underlying geometry. These methods are further tested through the implementation of a directional sound source based on multiple omnidirectional point sources

    Self-subduction of the Pangaean global plate

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    One of the most striking and rare occurrences in the Earth's history is the amalgamation of most of the continental lithosphere into one supercontinent. The most recent supercontinent, Pangaea, lasted from 320 to 200 million years ago. Here, we show that after the continental collisions that led to the formation of Pangaea, plate convergence continued in a large, wedge-shaped oceanic tract. We súggest that plate strain at the periphery of the supercontinent eventually resulted in self-subduction of the Pangaean global plate, when the ocean margin of the continent subducted beneath the continental edge at the other end of the same plate. Our scenario results in a stress regime within Pangaea that explains the development of a large fold structure near the apex of the Palaeotethys Ocean, extensive lower crustal heating and continental magmatism at the core of the continent as well as the development of radially arranged continental rifts in more peripheral regions of the plate

    Some Findings Concerning Requirements in Agile Methodologies

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    gile methods have appeared as an attractive alternative to conventional methodologies. These methods try to reduce the time to market and, indirectly, the cost of the product through flexible development and deep customer involvement. The processes related to requirements have been extensively studied in literature, in most cases in the frame of conventional methods. However, conclusions of conventional methodologies could not be necessarily valid for Agile; in some issues, conventional and Agile processes are radically different. As recent surveys report, inadequate project requirements is one of the most conflictive issues in agile approaches and better understanding about this is needed. This paper describes some findings concerning requirements activities in a project developed under an agile methodology. The project intended to evolve an existing product and, therefore, some background information was available. The major difficulties encountered were related to non-functional needs and management of requirements dependencies

    Evaluation of range of motion restriction within the hip joint

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    In Total Hip Arthroplasty, determining the impingement free range of motion requirement is a complex task. This is because in the native hip, motion is restricted by both impingement as well as soft tissue restraint. The aim of this study is to determine a range of motion benchmark which can identify motions which are at risk from impingement and those which are constrained due to soft tissue. Two experimental methodologies were used to determine motions which were limited by impingement and those motions which were limited by both impingement and soft tissue restraint. By comparing these two experimental results, motions which were limited by impingement were able to be separated from those motions which were limited by soft tissue restraint. The results show motions in extension as well as flexion combined with adduction are limited by soft tissue restraint. Motions in flexion, flexion combined with abduction and adduction are at risk from osseous impingement. Consequently, these motions represent where the maximum likely damage will occur in femoroacetabular impingement or at most risk of prosthetic impingement in Total Hip Arthroplasty
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